Tuesday 20 November 2007

Week 7: Texturing

K the model was complete by this point and here's some of the texturing I've done in my section. Mainly i've used photographic images and then planar mapped them to the planes of the buildings. Seems to have worked well and some good bump maps have really brought out the best in the photos. Obviously will have more impact once lit. Mainly I've kept to photos for the larger planes and for smaller touches I have made my own textures from the Maya defaults.



Also I've tried to work with some specular (blinns and phongs) for any metallic or glass textures so this will bring out the lighting even more aswell as any reflections where elements of the environemtns will be picked up.

No comments: